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I fought all my life to ensure that comics are recognized as an art form, it’s a vision that endures and that must transcend the passage of time.

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When I realised that the new possibilities of the digital realm were a way to communicate with younger generations and share the savage and untamed universe of my comics and creations, I felt immediately compelled to embark on this new adventure. It is the continuation of what I have done during my whole career.

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Philippe DRUILLET

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PHILIPPE DRUILLET'S CAREER IN DIGITAL PRODUCTION

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1965

Philippe started his career as a comic artist and immediately exploded the traditional framework of comics & revolutionized the entire concept of page layout in comics.

 

1974

He co-founded the edition house ‘Les Humanoïdes Associés’

and the legendary science-fiction comics magazine ‘Metal Hurlant’

(Heavy Metal in the US).

 

Early 1980’s

First experimentation with 3D computer graphics with Richard

Wagner's adaptation for a space opera.

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1984

First auction sale ever dedicated  to a comic artist, with the auction house

Pierre Cornette de-Saint-Cyr

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1986

For the production of the final chapter of Salammbo Philippe experimented a new method for creating images, involving a composite technique combining electronic and analog image processing (developed by Technology artwork, a French company), resulting in very high resolution effects and textures, brilliance and saturation of color. This technology is largely out of date today, but in 1986, it was the first attempt to integrate computer-generated imagery into comic books !!!

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1987- 1990

With producer Xavier Gelin, he directed the first Computer Graphics feature film in France: Kazhann, starring his character Sloane. He produced William Sheller's excalibur video for Phonogram (35 mm and Computer graphics imagery), which wins best clip award at the Fantastic Arts Festival Gerardmer.

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Mid-1990’s

Philippe created ’the Battle of Salammbo’ a multi-media show using computer-generated images for La Cité des Sciences in Paris. In addition, he directed the Excalibur animated series for Canal+, a series of 26 episodes of 26 minutes each in computer-generated images.

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1998

Design and direction of RING video game (Cryo Interactive), inspired by the Ring cycle from Richard Wagner. 450,000 copies of the game were sold in 47 countries.

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2002

Philippe wrote, story-boarded and directed the 3D animated series Nosferatu in France.

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RING 2  video game (Cryo interactive) is released. It is once again directed by Philippe 

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2003

Directed and designed Salammbo video game (Cryo Interactive)

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2014-2016

Production of ‘Carmina Burana’ and ‘Requiem’ by Verdi at the Chorégies d'Orange in collaboration with COSMO AV (a creative studio specialized in video mapping)

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2024

For the opening of his solo show at Angoulème Museum, the chapel's roof of the Lycée Guez de Balzac was transformed into a monumental animated showcase inspired by his works (collaboration with COSMO AV). 

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